
Ecosystem
Every region keeps track of how much it is hunted. Where the whole server hunts, monsters respawn more slowly and their alpha shows up. Where nobody goes, monsters multiply and killing them gives you more experience and loot. A region left alone for too long eventually raids the nearest town.
Laws of nature
- Health recalculated every
- 5 min
- Pressure in balance
- 35% of spawn capacity in a 24 h window
- Depleted region
- health below 25%
- Overgrown region
- health above 75%
- Respawn rate
- from 80% to 130% of normal
- Hunting bonus
- overgrown region +10%, storm +20%, overgrown background zone +5% experience and loot
- Species alpha
- when health drops below 20%, for up to 6 h, +100% experience
- Raid
- after 12 h of storm with at least 5 players online. With 10 players online 9 monsters, with 20 14, at most 20, and from 10 players the alpha leads them. In Castle Ironfist the wave is 50% of that size and the alpha joins from 20 players. Announced 10 min ahead.
- Species adaptations
- disabled
Check the region you are standing in with !ekosystem
World health

- depleted
- balanced
- overgrown
- storm
- an alpha defends the region
- raid announced or in progress
- region underground or above ground (level number, 0 is the surface)
- background zone depleted: slower respawn
- background zone overgrowing: faster respawn and +5% experience and loot
Background zones outside the regions: 1,361 active, 32 depleted and 1,313 overgrowing. Zones have no alphas or raids, and the colour shows the worst state across all floors of a spot. An overgrowing zone gives +5% experience and loot.
-
Troll Caves
balancedPopulation health: 67%
- Respawn
- 100%, normal pace
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Troll
-
Dragon Lairs
balancedPopulation health: 62%
- Respawn
- 100%, normal pace
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Dragon
-
Elven Grove
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Elf Scout, Elf
Bonus: +20% experience and loot
A storm has been gathering since Oct 27, 2026, 11:25 PM
-
Frost Crags
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 1%
- Kills (24 h)
- 25
- Species
- Frost Dragon
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 1:59 AM
-
Scarab Crypts
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Scarab, Ancient Scarab
Bonus: +20% experience and loot
A storm has been gathering since Oct 27, 2026, 11:25 PM
-
Minotaur Maze
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Minotaur Archer, Minotaur, Minotaur Guard
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 12:32 AM
-
Dragon Peak
overgrownPopulation health: 93%
- Respawn
- 121%, faster than usual
- Hunting pressure
- 5%
- Kills (24 h)
- 177
- Species
- Dragon Lord, Dragon
Bonus: +10% experience and loot
-
Icy Valley
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Winter Dragon
Bonus: +20% experience and loot
A storm has been gathering since Oct 27, 2026, 11:25 PM
-
Arena of the Dead
depletedPopulation health: 0%
- Respawn
- 80%, slower than usual
- Hunting pressure
- 359%
- Kills (24 h)
- 1,511
- Species
- Undead gladiator
-
Chikhaton Abyss
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Chikhaton
Bonus: +20% experience and loot
A storm has been gathering since Oct 27, 2026, 11:25 PM
-
Rat Sewers
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 7
- Species
- Cave Rat, Rotworm, Carrion Worm
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 3:02 PM
-
Desert Dragon Grottoes
overgrownPopulation health: 98%
- Respawn
- 127%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Dragon Lord, Mad Dragon
Bonus: +10% experience and loot
-
Cyclops Hills
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 1%
- Kills (24 h)
- 79
- Species
- Rotworm, Cyclops, Behemoth
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 3:58 PM
-
Dragon Spires
depletedPopulation health: 3%
- Respawn
- 83%, slower than usual
- Hunting pressure
- 12%
- Kills (24 h)
- 181
- Species
- Dragon Lord, Dragon
Pan Smoczych Turni has defended the region since Oct 28, 2026, 6:08 PM
-
Hydra Cliffs
overgrownPopulation health: 88%
- Respawn
- 115%, faster than usual
- Hunting pressure
- 22%
- Kills (24 h)
- 679
- Species
- Wyrm, Hydra
Bonus: +10% experience and loot
-
Southern Caverns
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Dragon, Tortoise, Amazon
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Bandit Hideout
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Thug, Burglar
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Dragon Heights
depletedPopulation health: 4%
- Respawn
- 83%, slower than usual
- Hunting pressure
- 10%
- Kills (24 h)
- 119
- Species
- Dragon Lord, Dragon
Straznik Wierchow has defended the region since Oct 28, 2026, 4:51 PM
-
Burning Nests
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Flame Drake, Cyclops
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 7:08 PM
-
Anakolea Spires
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 3%
- Kills (24 h)
- 233
- Species
- Dragon Lord
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 5:26 PM
-
Stone Peaks
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 35
- Species
- Stone Golem, Fire Devil, Sibang
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 4:14 PM
-
Smuggler Cellars
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Thug
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Wolf Wilds
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Wolf, Snake, Mad Dragon
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Fiery Abyss
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 3%
- Kills (24 h)
- 35
- Species
- Demon, Fire Phase
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 4:24 PM
-
Mutated Marsh
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 3%
- Kills (24 h)
- 154
- Species
- Brimstone Bug, Hydra, Mutated bat
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 4:03 PM
-
Mist Undercroft
overgrownPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 4%
- Kills (24 h)
- 113
- Species
- Warlock, Dragon Lord, Hero
Bonus: +10% experience and loot
-
Lizard Terraces
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 1%
- Kills (24 h)
- 69
- Species
- Lizard Sentinel, Hydra, Lizard Templar
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 4:09 PM
-
Salvania Dungeons
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Quickly Dragon, Hero, Warlock
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Northern Dunes
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Scarab, Dragon Lord
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:57 PM
-
Towers of Madness
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Braindeath, Fury, Tense
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 3:22 PM
-
Drake Marshes
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Quickly Dragon
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Gladiator Graveyard
depletedPopulation health: 0%
- Respawn
- 80%, slower than usual
- Hunting pressure
- 214%
- Kills (24 h)
- 2,619
- Species
- Undead gladiator
Czempion Umarlych has defended the region since Oct 28, 2026, 6:05 PM
-
Dwarven Mines
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Dwarf Soldier, Dwarf, Rotworm
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Scorched Ravines
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Dragon Lord
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Wasp Nest
overgrownPopulation health: 98%
- Respawn
- 127%, faster than usual
- Hunting pressure
- 23%
- Kills (24 h)
- 830
- Species
- Wasp, Dragon Lord
Bonus: +10% experience and loot
-
Raging Dens
overgrownPopulation health: 99%
- Respawn
- 129%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Mad Dragon, Fire Elemental, Warlock
Bonus: +10% experience and loot
-
Dragon Gullies
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Quickly Dragon
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Dragon Dunes
depletedPopulation health: 21%
- Respawn
- 97%, slower than usual
- Hunting pressure
- 12%
- Kills (24 h)
- 119
- Species
- Quickly Dragon
-
Deep Crypts
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Ancient Scarab, Scarab
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:46 PM
-
Warlock Spire
stormPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Warlock
Bonus: +20% experience and loot
A storm has been gathering since Oct 28, 2026, 2:57 PM
-
Gladiator Catacombs
overgrownPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 2%
- Kills (24 h)
- 24
- Species
- Undead gladiator
Bonus: +10% experience and loot
Region without raids: at full health it overgrows but never brews a storm.
-
Elemental Deeps
overgrownPopulation health: 100%
- Respawn
- 130%, faster than usual
- Hunting pressure
- 0%
- Kills (24 h)
- 0
- Species
- Earth Elemental, Wyrm
Bonus: +10% experience and loot
Region without raids: at full health it overgrows but never brews a storm.
As of Oct 28, 2026, 7:20 PM, refreshes every minute
How you hit the monsters
Which elements players used on the species of the regions this week. Week of Oct 26, 2026
| Species | Damage | Elements |
|---|---|---|
| Undead gladiator | 221,499,540 | holy 90%, physical 8% |
| Earth Elemental | 113,669,034 | energy 97%, ice 2% |
| Mad Dragon | 104,989,350 | energy 80%, holy 13%, physical 4%, ice 1% |
| Quickly Dragon | 48,021,040 | holy 40%, energy 32%, physical 14%, ice 11% |
| Brimstone Bug | 21,540,850 | energy 78%, ice 19% |
| Dragon Lord | 15,450,172 | physical 59%, energy 29%, death 5%, holy 4%, ice 1% |
| Fury | 6,358,750 | ice 33%, holy 32%, earth 23%, physical 10% |
| Warlock | 6,248,788 | physical 68%, holy 24%, death 6%, earth 1% |
Chronicle of nature
- Oct 28, 2026, 7:08 PMBurning NestsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 6:08 PMDragon SpiresAn alpha appears: Pan Smoczych Turni
- Oct 28, 2026, 6:05 PMGladiator GraveyardAn alpha appears: Czempion Umarlych
- Oct 28, 2026, 5:26 PMAnakolea SpiresA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 5:03 PMDragon LairsThe population is back in balancepopulation health: 60%
- Oct 28, 2026, 5:03 PMDragon LairsThe raid on Castle Ironfist is overmonsters of the wave defeated: 4
- Oct 28, 2026, 5:00 PMDragon LairsThe raid strikes Castle Ironfistmonsters in the wave: 4
- Oct 28, 2026, 4:51 PMDragon HeightsAn alpha appears: Straznik Wierchow
- Oct 28, 2026, 4:49 PMDragon LairsA raid on Castle Ironfist was announcedannounced 10 min before the attack
- Oct 28, 2026, 4:40 PMDragon DunesThe alpha leaves: Pan Wydmits time ran out
- Oct 28, 2026, 4:27 PMArena of the DeadAlpha defeated: Mistrz Areny (Edoo)players in the fight: 1
- Oct 28, 2026, 4:24 PMFiery AbyssA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 4:19 PMArena of the DeadAn alpha appears: Mistrz Areny
- Oct 28, 2026, 4:14 PMStone PeaksA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 4:09 PMLizard TerracesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 4:03 PMMutated MarshA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 3:58 PMCyclops HillsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 3:22 PMTowers of MadnessA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 3:02 PMRat SewersA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:57 PMWarlock SpireA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:57 PMNorthern DunesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMDeep CryptsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMDragon GulliesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMScorched RavinesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMDwarven MinesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMDrake MarshesA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMSalvania DungeonsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMWolf WildsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMSmuggler CellarsA storm is gathering above the regionpopulation health: 100%
- Oct 28, 2026, 2:46 PMBandit HideoutA storm is gathering above the regionpopulation health: 100%
Game data is refreshed every few minutes, after the world is saved. Data read at Oct 28, 2026, 7:20 PM.




